@vttforge/core / SystemSetting
Function: SystemSetting()
SystemSetting<
T>(options): (_target,context) =>ClassAccessorDecoratorResult<unknown,T>
Experimental
Register a setting, and read and write it through a static accessor.
ts
class Settings {
@SystemSetting({ namespace: 'my-system', scope: 'world', config: true, type: Boolean })
static accessor homebrew = false;
}
Settings.homebrew; // game.settings.get('my-system', 'homebrew')
Settings.homebrew = true; // game.settings.set('my-system', 'homebrew', true)The registration waits for init, like every other decorator here. The setter cannot be awaited, because assignment has no result: when you need to know the write landed, call game.settings.set yourself.
Only static accessors: a setting has one value for the world or the client, not one per instance.
New in 0.15, and no consumer has used it yet. The shape can change in a minor.
Type Parameters
T
T
Parameters
options
Returns
(_target, context) => ClassAccessorDecoratorResult<unknown, T>